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Toss and Turn

With realms going missing, the dream chasers feel like they should be taking the fight to the Never Witch instead of training for R.E.M. trials, which isn't going well either. Zoey's haunted by her most painful memories and Mateo continues to only dream craft Z-Blob-related items. The Night Hunter, now forced to work for the Never Witch, mysteriously keeps tabs on the kids in the waking world.

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